Physical Computing – Definition, Examples, History & More – Digital Art and Technology Glossary

What is Physical Computing? Physical computing is the design and creation of interactive systems that sense and respond to the physical world. It involves the use of hardware and software to create devices that can interact with the environment and humans. These systems can range from simple sensors and actuators to complex robots and interactive … Read more

Self-Assessment in Art Education – Definition, Examples, History & More – Art Education and Methodologies Glossary

What is Self-Assessment in Art Education? Self-assessment in art education refers to the process in which students evaluate their own work, progress, and understanding of artistic concepts. It involves reflecting on their strengths and weaknesses, setting goals for improvement, and taking ownership of their learning. Self-assessment encourages students to think critically about their art-making process … Read more

Zapon Varnish – Definition, Examples, History & More – Art Conservation and Restoration Glossary

What is Zapon Varnish? Zapon varnish is a type of synthetic resin varnish that is commonly used in art conservation and restoration. It is known for its high gloss finish and durability, making it a popular choice for protecting and enhancing the appearance of paintings and other works of art. Zapon varnish is often used … Read more

Phenomenographic Study in Art – Definition, Examples, History & More – Art Education and Methodologies Glossary

What is Phenomenographic Study in Art? Phenomenographic study in art is a research approach that focuses on understanding how individuals experience and interpret art. It seeks to explore the different ways in which people perceive and make sense of artistic works, as well as the underlying factors that influence these interpretations. Phenomenographic study in art … Read more

End User Programming – Definition, Examples, History & More – Digital Art and Technology Glossary

What is End User Programming? End user programming refers to the practice of allowing non-professional programmers, such as artists, designers, and hobbyists, to create and customize software applications without the need for traditional programming skills. End user programming empowers individuals to tailor software to their specific needs and preferences, enabling them to automate tasks, create … Read more

E-Book Art – Definition, Examples, History & More – Digital Art and Technology Glossary

I. What is E-Book Art? E-Book art refers to the creation of digital artwork specifically designed to be viewed on electronic devices such as e-readers, tablets, and smartphones. It combines traditional art techniques with digital technology to produce visually stunning and interactive pieces that can be easily shared and distributed online. E-Book art allows artists … Read more